I realize that, but the instructions are to shoot or holster your weapon.Sangiovese wrote:Actually, the instructions directed you to shoot anyone with a gun, so you weren't duped into making an unfounded assumption that gun = bad... it was a given in the scenario.drw wrote:That's a powerful point that I didn't even consider. It shows how easily humans can be manipulated, even those who feel they are pretty good at spotting propaganda.I think it's interesting that the creators seem to assume the decision-making is black-and-white. No gun = good guy. Gun = bad guy.
I think that the title of the thread gets it right... "Threat Recognition Test"
It is not a "shoot-don't shoot" test. I don't think it would be feasible to do that using stills.
Search found 3 matches
Return to “Threat recognition test”
- Tue Apr 15, 2008 9:13 pm
- Forum: General Texas CHL Discussion
- Topic: Threat recognition test
- Replies: 35
- Views: 5139
Re: Threat recognition test
- Tue Apr 08, 2008 4:11 pm
- Forum: General Texas CHL Discussion
- Topic: Threat recognition test
- Replies: 35
- Views: 5139
Re: Threat recognition test
I think it's interesting that the creators seem to assume the decision-making is black-and-white. No gun = good guy. Gun = bad guy. Most of the guys looked like members of the Young Democrats Club. And where were the females?Charles L. Cotton wrote:I wonder how much reaction time is used trying to decide which key to hit! The "which key" decision is much harder than "pull trigger, or not" decision.
Chas.
- Mon Apr 07, 2008 3:52 pm
- Forum: General Texas CHL Discussion
- Topic: Threat recognition test
- Replies: 35
- Views: 5139
Re: Threat recognition test
Game Over
Your Score: 710
Average reaction time:
Black Armed:663.8ms
Black Unarmed:694.48ms
White Armed:688.72ms
White Unarmed:683.64ms
It might be interesting to play slowly and record the options. I noticed on some individuals the gun was in a position that made it difficult to identify. I would have to wonder if these difficult to identify handguns were equally distributed between the black and white suspects. Complex threats always take longer to assess.
Your Score: 710
Average reaction time:
Black Armed:663.8ms
Black Unarmed:694.48ms
White Armed:688.72ms
White Unarmed:683.64ms
It might be interesting to play slowly and record the options. I noticed on some individuals the gun was in a position that made it difficult to identify. I would have to wonder if these difficult to identify handguns were equally distributed between the black and white suspects. Complex threats always take longer to assess.